The game is great, but the way that users can access waypoints needs to be redesigned. The way the it is currently set up, users can only access the farthest waypoint advanced to so far. This means that if a user advances to a way point which leads only to a dead end there is no way back, as this game was designed for forward progress and almost always provides access in only one direction. The user is then forced to start a new game and advance all the way to the waypoint before the last waypoint in a single game (in order to choose a different path and not be trapped anymore.) This doesnt make sense, since the user was allowed to make it to this waypoint over the course of several games (simply choosing "Last Waypoint" for each new game). From what I understand, this is not the way the original game was designed. The simplest way to fix this issue is probably to provide a menu for users to choose from when selecting "Last Waypoint" that would include all of the waypoints which have been accessed so far.